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India’s Dream11 Ban Triggers Outrage in Online Gaming Industry

India’s Dream11 Ban Triggers Outrage in Online Gaming Industry
  • PublishedAugust 23, 2025

India’s sudden ban on real-money online gaming has left the gaming industry shaken and millions of users stunned. The move, which came into effect with the passing of the Promotion and Regulation of Online Gaming Bill, 2025, effectively outlaws fantasy sports platforms such as Dream11. For a sector that had been legally validated, taxed by the government, and recognised by courts as legitimate, this sudden reversal feels like a harsh blow.

Smrita Singh Chandra, who served as Vice President of Policy Communications at Dream11 for nearly a decade, expressed her disappointment openly. She described the decision as both “deeply unjust” and “unethical,” stressing that the government had criminalised a skill-based industry overnight without acknowledging the difference between fantasy sports and gambling. Her words reflect not just personal frustration but the deep sense of betrayal felt by thousands who worked to build this sector step by step.

The New Law and Its Implications

The Promotion and Regulation of Online Gaming Bill, 2025, was passed by both houses of Parliament and signed into law by the President. Under this legislation, all forms of realmoney online games are banned, regardless of whether they are based on skill or chance. This means that fantasy sports, rummy, poker, and other such platforms that had previously been allowed under judicial rulings now fall under the category of prohibited activities.

Interestingly, the law does not completely discourage digital gaming. It promotes esports, educational games, and social gaming platforms that do not involve monetary stakes. The government has argued that the move is intended to create a safer online environment, prevent financial losses among families, and encourage healthy forms of gaming. For fantasy sports platforms, however, this effectively erases their legal standing in a matter of hours, despite years of recognition as legitimate businesses.

Why Smrita Singh Chandra Called It Unjust

Smrita Singh Chandra, who closely witnessed the rise of Dream11, has been among the strongest critics of the ban. She recalled how the platform grew “brick by brick, regulation by regulation, court order by court order,” ensuring compliance with every regulation imposed by the authorities. In her words, declaring such a platform illegal after years of taxation, validation, and judicial recognition was not only wrong but also deeply unethical.

Her disappointment stems from the fact that the Supreme Court and several High Courts have already ruled in favour of fantasy sports, clearly distinguishing them from gambling. The courts held that fantasy sports are games of skill, requiring knowledge, judgment, and analysis, and therefore cannot be treated in the same category as games of chance. These rulings, she argued, were overlooked by the government in favour of a sweeping ban. For her and many industry veterans, it represents a denial of established legal principles and a serious setback for digital entrepreneurship in India.

The Economic Fallout of the Ban

The ban is not only an emotional or ethical issue but also an economic one. India’s fantasy sports sector had been growing rapidly and was projected to reach more than USD 5 billion by 2030. It was creating jobs across technology, marketing, design, and customer support. Thousands of young professionals had built careers around the industry, and investors had poured in billions of rupees to support startups.

The government itself was earning substantial revenue through taxation. Reports suggested that nearly ₹20,000 crore was collected annually from this sector in taxes and related levies. By banning the entire industry overnight, this revenue stream is now lost. Moreover, thousands of direct and indirect jobs are at risk, affecting not just company employees but also small businesses and service providers linked to the gaming ecosystem. For many, this feels like a sudden collapse of a sunrise sector that had the potential to make India a global hub for skill-based digital gaming.

Industry Response and Dream11’s Shutdown

The response from the industry was swift. Dream11, which had become a household name in India, immediately suspended its paid contests. The company is now focusing on other verticals such as FanCode, DreamSetGo, and expansion into overseas markets where realmoney gaming is still allowed. At an internal meeting, the leadership informed employees that there was no legal pathway left to continue fantasy contests in India under the new law.

Other companies, including MPL, Zupee, Games24x7, and PokerBaazi, have also started shutting down their real-money divisions. These platforms, which once competed aggressively for market share, now face the grim reality of being forced out of their primary business. For millions of users who played these games regularly, the decision has cut off not only a source of entertainment but also a community they were part of.

The Government’s Justification

The Indian government, however, stands firm on its decision. Information Technology Minister Ashwini Vaishnaw defended the law by comparing the harms of real-money gaming to those of drug abuse. He explained that the decision was taken to protect vulnerable individuals, especially young people, from financial losses and psychological harm. The government’s official stance is that while innovation in digital entertainment should be encouraged, real-money gaming poses risks that cannot be ignored.

The law also introduces the establishment of a National Online Gaming Commission. This body is expected to oversee licensing, ensure consumer protection, and regulate esports and educational gaming platforms. The government hopes that this structured approach will encourage safe forms of digital entertainment while eliminating platforms it considers harmful.

Legal Questions and Constitutional Challenges

Legal experts believe the story is far from over. One major point of contention is whether the central government even has the authority to impose such a sweeping ban. Under the Indian Constitution, gambling and betting are state subjects, which means state governments, not the central government, have the power to regulate them. Critics argue that by banning all real-money gaming nationwide, the central government has overstepped its jurisdiction.

Moreover, previous court rulings have already upheld the legitimacy of fantasy sports. In states such as Kerala, blanket bans on online rummy were struck down by the courts on the grounds that they violated fundamental rights, including the right to practice any profession under Article 19(1)(g). Industry associations are now preparing to challenge the new law, which could once again lead to a lengthy legal battle in the Supreme Court.

Impact on Cricket Sponsorships

Dream11’s influence goes beyond gaming. It has been a major sponsor of Indian cricket, holding partnerships with the Indian Premier League and even Team India. The ban throws these partnerships into uncertainty. The Board of Control for Cricket in India (BCCI) has stated that it will follow government rules, but it has not yet explained what will happen to its sponsorship agreements.

If Dream11 can no longer operate its core business, its involvement in sports sponsorship may also be questioned. This has wider consequences for the sporting ecosystem, as gaming companies have been among the biggest investors in cricket sponsorship in recent years. Losing this support could impact not just leagues but also players and grassroots initiatives.

The Wider Ramifications for Digital India

The suddenness of the ban has raised concerns beyond the gaming industry. Startups in other sectors fear that unpredictable policy changes could harm investor confidence in India. For global investors, the decision raises questions about regulatory stability and the safety of committing large sums to Indian ventures.

The stock market has already reacted. Shares of gaming-related companies such as Nazara Technologies fell sharply after the announcement, reflecting the uncertainty created by the new law. Beyond finance, the move risks pushing Indian users toward unregulated offshore platforms. Such platforms operate outside the government’s oversight and could expose users to greater risks of fraud and data theft.

The Future of Gaming in India

Looking ahead, the gaming industry in India faces an uncertain future. On one hand, the government is expected to promote esports and educational platforms, which could grow significantly in the coming years. On the other hand, the shutdown of real-money fantasy sports represents a major setback for innovation.

Industry leaders like Smrita Singh Chandra are calling for dialogue and balance. They are not asking for immunity but for fair regulation that recognises the difference between games of skill and games of chance. If the government reconsiders its stance and works with industry stakeholders, India could still emerge as a leader in responsible gaming. If not, the risk is that innovation and investment will move to other countries, leaving India behind in a sector it once pioneered.

India’s Dream11 Ban and Its Impact

The ban on real-money gaming marks a turning point for India’s digital landscape. For Dream11 and other fantasy sports platforms, it has ended years of growth and recognition overnight. For employees, users, and investors, it has created shock, disappointment, and uncertainty.

The government’s intention to protect citizens is clear, but the blanket nature of the ban has raised serious questions about fairness, legality, and economic impact. The coming months will decide whether the law withstands constitutional challenges or whether a more balanced framework emerges.

What is certain is that India’s gaming story is far from over. Whether it becomes a cautionary tale or a renewed success will depend on how policymakers and industry leaders choose to move forward.

Written By
Shweta